---
title: "Audio Components"
description: "Last verified: 2026-06-03"
engineVersion: v1.0.234
date: 2026-09-28
license: "(c) Gessa, proprietary. Cite with attribution to https://gessa.ai/docs/. Terms: https://gessa.ai/terms/."
canonical: https://gessa.ai/docs/creator/components/audio/
---
# Audio Components

Last verified: 2026-06-03

## AudioEmitterComponent

Use Audio Emitter for positional or non-positional playback from an audio asset. Fields control sound key, volume, pitch, loop, spatial mode, maximum distance, play-on-start, enabled state, optional target entity, and play token.

Gotcha: spatial audio depends on Transform for emitter position. The engine auto-adds Transform when needed.

Use positional audio for world objects and non-positional audio for global ambience, UI feedback, or music-like behavior.

