---
title: "Managing Rooms"
description: "Open `Live -> Players & rooms -> Rooms` for room operations."
engineVersion: v1.0.234
date: 2026-09-28
license: "(c) Gessa, proprietary. Cite with attribution to https://gessa.ai/docs/. Terms: https://gessa.ai/terms/."
canonical: https://gessa.ai/docs/creator/live/managing-rooms/
---
# Managing Rooms

Open `Live -> Players & rooms -> Rooms` for room operations.

## Room Details

Each room shows:

- Room id and region.
- Status.
- Player count.
- Room age.
- Tick performance summary.
- Room template.

Open a room row for more context and room-scoped metrics.

## Room Actions

Room actions are wired to Runtime:

- `Message`: sends a room-wide admin message.
- `Restart`: shuts down the room with restart intent.
- `Close`: shuts down the room with close intent.
- `Drain`: prevents new joins while existing players finish.

Reason capture is required for destructive actions.

## Room Templates

Room templates live in Live because they control runtime serving behavior. Default template editing does not show tick rate; tick rate belongs in Advanced runtime controls.

Use templates to choose room naming, player capacity, region preference, and defaults for newly created rooms.
