Assets · tutorial
Describe the asset. It's in your world.
The 100 models in the library were all generated this way, one prompt each, game-ready, no modeling software. Here is the whole workflow.
1Describe it
Open the Studio and type what you need, "a wooden barrel beside a dock", "mossy terrain chunk", "a low-poly delivery drone". The prompt is the interface; there is no separate asset tool to learn.
2Watch it land in the world
The asset arrives on your world graph, not in a download folder, placed, lit by your scene, and editable like anything else. Regenerate or refine with another line if it isn't right yet.
3Use it anywhere
Everything you generate is yours. Export it, reuse it across projects, or keep building, the same world runs multiplayer and plays in the browser, with shareable play links rolling out.
The Free plan starts you with AI generation credits, no card, no time limit. Prefer to send your coding agent instead? The agent quickstartuses the same pipeline. Library licensing is per asset, each item's page states its terms.