Engine · Create
Visual Scripting
Author logic visually, ship real code. Wire behavior with nodes that compile to the same runtime the engine executes.
Wire up behavior by connecting nodes, or just describe what should happen and let Gessa lay the graph for you. Either way it compiles to the same real code the engine runs, so there is no toy layer to outgrow. Read it, tweak it, or drop to code whenever you want.
Visual or verbal
Drag nodes by hand, or describe the logic and watch it wire itself.
Real code underneath
Every graph compiles to the runtime's actual language, with nothing faked.
Nothing to outgrow
Start visual, drop to code when you need to, in the same project.
Part of one engine
Describe it. Gessa builds it.
Worlds, games, agents, and simulations, built from the same engine, in your browser, in minutes.