Engine · Runtime

Persistent Worlds

State, memory, and history that outlive the session. Worlds that remember what happened and who was there.

Worlds that remember. State, history, and who was there persist long after everyone logs off, so a place you make keeps living between sessions instead of resetting to zero.

State that lasts

Worlds hold their shape between sessions, automatically.

History and presence

Who did what, and who was there, carries forward.

Living, not static

A world keeps evolving even when you are away.

Part of one engine

Describe it. Gessa builds it.

Worlds, games, agents, and simulations, built from the same engine, in your browser, in minutes.