Engine · Create

World Graph

Objects, rules, and state in one programmable graph, the single source of truth every world is authored and run from.

Everything in a Gessa world lives on one graph: every object, rule, relationship, and bit of state. You can see it, query it, and edit it directly, by hand or by describing the change in a sentence. The graph the editor shows is the graph the runtime executes, so there is never a gap between what you design and what players experience.

One source of truth

No scattered files or hidden state. The world is the graph, and the graph is the world.

See it and shape it

Inspect any object, trace how it connects, and change it live, or just say what you want.

Authored and run as one

The graph you edit is the graph the server runs, so design and play never drift apart.

Part of one engine

Describe it. Gessa builds it.

Worlds, games, agents, and simulations, built from the same engine, in your browser, in minutes.