project_create_entity
Category: project
Privileged/internal raw Project Graph write: create one entity in a world. Authoring operationId: entity.create. Use when: Use for players, items, NPCs, controllers, cameras, and authored objects. worldId, parentEntityId, and prefabId accept a uuid OR a graph key. on_conflict controls duplicate-key handling: "error" (default) fails, "update" applies identity/hierarchy fields to the existing entity, "suffix" retries with a numbered key. Do not use when: Do not use from normal MCP/AI authoring when a semantic or package tool can express the edit. Expected response time: sync <2s Token cost: medium.
Output: JSON text content from the canonical service adapter.
Input schema
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