AI Context
Gessa Context for Claude Code
Operational guide for Claude Code / Claude agents building in Gessa at engine v1, the discover, build, prove loop plus the repo-aware gen-docs and contract gates.
Operational guide for Claude Code and Claude agents building in Gessa at engine version v1, whether working directly in this repo or driving the engine through MCP. It mirrors the Codex guide and adds the repo-aware workflows (generated-docs and contract gates) that apply when you have the source tree.
Read llms-full.md once for the full model. This page is the short operational checklist plus the repo gates.
Operating loop
- Discover first (read-only). Learn the live contract before mutating:
project_get_entity,project_get_component_definition,project_get_scriptfor a targeted read (project_get_graph_snapshotreads the whole graph, not for targeted lookup);world_build_get_operation_catalogfor the intent-level world-build operations.engine_list_component_types/engine_get_component_schema: read fields before you set them.engine_list_script_nodes/engine_list_script_patterns.- Full list: the MCP Tool Reference.
- Prefer MCP + canonical actions. Build worlds with
world.build.from_prompt/world.build.from_spatial_asset; edit through catalogedproject.*actions:project.world.create,project.entity.create,project.entity.component.set(see the Action Catalog); generate assets viageneration_quote_jobthengeneration_create_job. - Never hand-write full Script IR. Author behavior with Script Semantic Patch (
project_apply_script_semantic_patch);project_create_scriptyields only an empty IR shell. See Script Semantic Patch. - Require proof before claiming done. Use
qa_capture_observer_frame,qa_capture_renderer_viewport,simulation_run. Playable acceptance needs a collision proxy, a nav/query proxy, a semantic anchor, andplayability.acceptedreceipts (see the World Build Contract). Missing proof isnot_run, not pass, never synthesize a receipt.
Repo-aware workflows (when you have the source tree)
- Generated reference is Tier 2: never hand-edit it. Files under
docs/spec/generated/anddocs/creator/mcp/carry the headerGENERATED FILE: do not edit by hand.To change them, change the Tier-1 source and regenerate withnpm run gen-docs; verify withnpm run gen-docs:check(which is part of the globalnpm run check). - Respect the gates. Documentation is guarded like code. The docs guards run via
npm run check:docs:check:docs-contract-scaffold(structure),check:docs-links(every relative link resolves),check:docs-markdoc(every prose Markdoc tag is well-formed and resolves to its generated reference),check:docs-examples(every ts/tsx/js/json example carries a conceptual or verbatim marker), andcheck:docs-claims(no page asserts an unaccepted capability). Engine contracts are guarded bynpm run check:contract-freeze(withcontracts:bump),npm run check:version-coordinates, and the forbidden vocabulary gatenpm run check:no-2d-references. Run the relevantcheck:*gates before relying on a contract claim or considering a change complete. - Edit hand-authored prose in place at v1. Tier-3 pages (this folder and
docs/product/v1/) link to Tier-2 generated tables and must not restate them. - Cross-reference, do not duplicate. When a page needs a canonical table, link to the generated file rather than copying it. Copying a generated table creates a second, un-versioned source of truth that silently rots.
Hard rules
- Do not invent component, action, or MCP tool names: if it is not in the generated reference or a discovery tool's output, it does not exist at v1. The built-in ECS components are enumerated in the generated component reference; gameplay concepts are script patterns, not components.
- Do not mutate the raw Project Graph in normal paths;
project_apply_transactionis a low-level escape hatch. - Do not write raw shader/pass fields; reference cataloged capability ids.
- Do not forward your MCP bearer token to downstream tools or services.
- Do not synthesize proof; report degraded captures as degraded.
See also: Codex guide, MCP tool use, Common failures and repairs, Documentation Contract Architecture.
Status: stable, v1 Claude Code operating guide, pinned to engine v1.