Audio Components
Last verified: 2026-06-03
AudioEmitterComponent
Use Audio Emitter for positional or non-positional playback from an audio asset. Fields control sound key, volume, pitch, loop, spatial mode, maximum distance, play-on-start, enabled state, optional target entity, and play token.
Gotcha: spatial audio depends on Transform for emitter position. The engine auto-adds Transform when needed.
Use positional audio for world objects and non-positional audio for global ambience, UI feedback, or music-like behavior.