Rendering Components
Use rendering components to make entities visible and tune their presentation.
| Component | Use |
|---|---|
| Renderable | Draw a primitive or asset-backed mesh. Auto-adds Transform. |
| Material Override | Tint, opacity, or emissive override for a rendered instance. |
| Animation State | Select and play an animation clip on a renderable asset. |
| Camera | Define an active viewpoint. Auto-adds Transform. |
| Light | Add point, spot, directional, rectangular, hemisphere, or ambient lighting. Auto-adds Transform. |
| Reflection Probe | Bind or bake environment reflection data. Auto-adds Transform. |
| Terrain | Render terrain surfaces and terrain material layers. Auto-adds Transform. |
| Water | Render water surfaces. Auto-adds Transform. |
| Decal | Project surface marks and signs. Auto-adds Transform. |
| Particle Emitter | Emit particles from an entity origin. Auto-adds Transform. |
| World Text | Crisp SDF labels, prompts, or dynamic text in the world, sharp at any distance. Choose a brand font (sans/mono/serif), outline, and a maxWidth for word-wrap and multi-line. Auto-adds Transform. |
Advanced entries such as Terrain, Water, Decal, Reflection Probe, and World Text may appear in advanced drawers rather than the default component list.