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Reference

Rendering Components

Use rendering components to make entities visible and tune their presentation.
engine v1.0.234Copy for LLM
ComponentUse
RenderableDraw a primitive or asset-backed mesh. Auto-adds Transform.
Material OverrideTint, opacity, or emissive override for a rendered instance.
Animation StateSelect and play an animation clip on a renderable asset.
CameraDefine an active viewpoint. Auto-adds Transform.
LightAdd point, spot, directional, rectangular, hemisphere, or ambient lighting. Auto-adds Transform.
Reflection ProbeBind or bake environment reflection data. Auto-adds Transform.
TerrainRender terrain surfaces and terrain material layers. Auto-adds Transform.
WaterRender water surfaces. Auto-adds Transform.
DecalProject surface marks and signs. Auto-adds Transform.
Particle EmitterEmit particles from an entity origin. Auto-adds Transform.
World TextCrisp SDF labels, prompts, or dynamic text in the world, sharp at any distance. Choose a brand font (sans/mono/serif), outline, and a maxWidth for word-wrap and multi-line. Auto-adds Transform.

Advanced entries such as Terrain, Water, Decal, Reflection Probe, and World Text may appear in advanced drawers rather than the default component list.

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