project_override_model_material_slot
Category: project
Apply or clear a safe per-slot material override on a mesh RenderableComponent. Use when: Use after inspecting a conditioned model when only one imported material slot should change. Do not use when: Do not set RenderableComponent.materialRef on multi-material imported models; this tool writes materialSlots. Expected response time: sync <2s Token cost: medium.
Output: JSON text content from the canonical service adapter.
Input schema
Expand to load the generated JSON schema.