terrain_build_artifacts
Category: terrain
Bake the terrain artifacts (height tile / collision proxy / nav source / foliage buffers) for a terrain asset. Use when: Use after authoring terrain via project_apply_terrain_semantic_patch to make it playable; the build is deterministic (same source produces the same artifact hash). Do not use when: Do not use for non-terrain assets; the asset must carry a terrain resource facet. Expected response time: sync <2s Token cost: medium.
Output: JSON text content from the canonical service adapter.
Input schema
Expand to load the generated JSON schema.