How to ship an AI-made game to iOS and Steam
To ship an AI-made game to iOS and Steam, you want an engine with a native export path designed for both. Gessa builds your project once in the browser, publishes it to the web instantly, and is built to ship native to the App Store and Steam from the same project, no DIY Electron wrapping.
Why shipping is the hard part
Generating a prototype is increasingly easy; shipping it to real stores is where most browser tools stop. Some reach Steam only by manually wrapping the game in Electron, and few claim a native App Store path at all.
One project, three targets
Gessa treats web, iOS, and Steam as build targets of a single project. You don't rebuild your game per platform, the engine is built to ship the same project to each, natively, as those targets roll out.
Keep your IP and your revenue path
Because Gessa builds standalone games rather than assets locked into another platform's economy, you own what you ship. Monetization and in-game payments are designed into the engine, so a path to revenue is part of the plan from the start.
Frequently asked questions
- Can I publish a browser-made game to the App Store?
- Gessa is built to ship native to iOS from the same project you build in the browser, a core design target, rolling out with the platform. Many AI game tools don't claim a native iOS path at all.
- Do I need Electron to put my game on Steam?
- Gessa's design is native Steam shipping from the same project, no Electron wrapping. Some tools only reach Steam by manually wrapping the game in Electron; Gessa is built to avoid that path entirely.