Guides

Make, ship, and monetize games with AI

Plain-language guides for building with an AI-native engine, what the category is, how to go from a prompt to a playable game, and where finished games can ship.

What is an AI game engine?

A definitive, plain-language definition of an AI game engine: what the term means, the three kinds of tool it covers (AI-assisted desktop engines, AI-native browser engines, and asset generators), how one works under the hood, and how to evaluate one.

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How to make a game with AI

A practical walkthrough of making a game with AI in the browser, from a one-sentence prompt to a playable build you can share and ship.

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How to ship an AI-made game to iOS and Steam

How to take a game built in the browser and ship it native to the App Store and Steam, without manual Electron wrapping.

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How to make a multiplayer game with AI

Build a real multiplayer game by describing it, with networking handled by the engine and real-time collaboration while you build.

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How to generate 3D game assets from text

Generate game-ready 3D models, textures, and materials from a text description, and use them in the same engine that builds your game.

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How to monetize a game you built with AI

Turn a game into a business with a monetization path designed into the engine, no separate payments integration to assemble yourself.

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Best browser game engines in 2026

Compare the best browser game engines of 2026 for 2D, 3D, WebGPU, AI, multiplayer, no-code authoring, and web export, with a clear pick for every job.

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Three.js games with AI: the WebGPU-era guide

How Three.js games actually get made in 2026: vibe-coding with Claude Code and Codex, what a raw Three.js scaffold can and cannot do, Three.js on WebGL vs its WebGPU renderer, where the assets come from, and when you need an engine around the library.

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Generate a game asset in Claude Code with Gessa

Connect Claude Code to Gessa's MCP endpoint and generate game-ready 3D models, textures, and audio from a prompt, inside a real browser game engine, free to start.

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Generate a game asset in Cursor with Gessa

Connect Cursor to Gessa's MCP endpoint and generate game-ready 3D models, textures, and audio from a prompt, inside a real browser game engine, free to start.

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Generate a game asset in Codex with Gessa

Connect Codex to Gessa's MCP endpoint and generate game-ready 3D models, textures, and audio from a prompt, inside a real browser game engine, free to start.

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