Make, ship, and monetize games with AI
Plain-language guides for building with an AI-native engine, what the category is, how to go from a prompt to a playable game, and where finished games can ship.
What is an AI game engine?
A definitive, plain-language definition of an AI game engine: what the term means, the three kinds of tool it covers (AI-assisted desktop engines, AI-native browser engines, and asset generators), how one works under the hood, and how to evaluate one.
Read guideHow to make a game with AI
A practical walkthrough of making a game with AI in the browser, from a one-sentence prompt to a playable build you can share and ship.
Read guideHow to ship an AI-made game to iOS and Steam
How to take a game built in the browser and ship it native to the App Store and Steam, without manual Electron wrapping.
Read guideHow to make a multiplayer game with AI
Build a real multiplayer game by describing it, with networking handled by the engine and real-time collaboration while you build.
Read guideHow to generate 3D game assets from text
Generate game-ready 3D models, textures, and materials from a text description, and use them in the same engine that builds your game.
Read guideHow to monetize a game you built with AI
Turn a game into a business with a monetization path designed into the engine, no separate payments integration to assemble yourself.
Read guideBest browser game engines in 2026
Compare the best browser game engines of 2026 for 2D, 3D, WebGPU, AI, multiplayer, no-code authoring, and web export, with a clear pick for every job.
Read guideThree.js games with AI: the WebGPU-era guide
How Three.js games actually get made in 2026: vibe-coding with Claude Code and Codex, what a raw Three.js scaffold can and cannot do, Three.js on WebGL vs its WebGPU renderer, where the assets come from, and when you need an engine around the library.
Read guideGenerate a game asset in Claude Code with Gessa
Connect Claude Code to Gessa's MCP endpoint and generate game-ready 3D models, textures, and audio from a prompt, inside a real browser game engine, free to start.
Read guideGenerate a game asset in Cursor with Gessa
Connect Cursor to Gessa's MCP endpoint and generate game-ready 3D models, textures, and audio from a prompt, inside a real browser game engine, free to start.
Read guideGenerate a game asset in Codex with Gessa
Connect Codex to Gessa's MCP endpoint and generate game-ready 3D models, textures, and audio from a prompt, inside a real browser game engine, free to start.
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