Blog
From the Gessa team
Notes on building an AI-native game engine, and on making and shipping games with words.
June 13, 2026 · 4 min read
Introducing Gessa: the first browser-native AI game engine
Describe a game in plain language and Gessa builds it: models, worlds, logic, and real multiplayer, running in the browser on WebGPU, playable and shareable instantly. The first AI-native game engine that lives entirely on the web.
Read post →June 4, 2026 · 5 min read
Why we built Gessa in the browser on WebGPU
The browser keeps creation collaborative and zero-install; WebGPU closes the rendering gap. Here's why that combination matters for an AI-native engine.
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