Guide

How to generate 3D game assets from text

To generate 3D game assets from text, describe the asset, a model, texture, or material, and let the AI produce a game-ready result. In Gessa, asset generation lives inside the engine, so generated models drop straight into the game you're building.

From words to game-ready assets

Describe what you need, 'a brass compass with a glowing blue gem in the dial' or 'seamless wet stone tile, PBR, 2K', and Gessa generates a game-ready texture or image in seconds, or a 3D model in a minute or two.

Assets that live in the engine

Standalone asset generators make you export and import into another tool. In Gessa the asset is already in your project, you can place it, script it, and ship it without a round trip.

Part of a bigger whole

Asset generation is one capability of the engine. The same project also handles worlds, AI players, logic, multiplayer, and shipping, so assets are a means to a finished game, not the end product.

Frequently asked questions

Can I generate 3D models from text in Gessa?
Yes. Describe the asset and Gessa generates a game-ready texture or material in seconds, or a 3D model in a minute or two, ready to use in your project.
Do I have to import generated assets into another engine?
No. In Gessa the generated asset is already in your project, unlike standalone asset tools that require exporting into a separate engine.

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