Creator · Live Multiplayer
Live Getting Started
Live is your multiplayer server dashboard. It shows whether your project is deployed, who is playing, which rooms are running, how performance looks, and what the server is costing this month.
engine v1.0.234Copy for LLM
Open Live
- Open a project.
- Choose
Livefrom the workspace navigation. - Start on
Server, the primary view for your multiplayer server.
First Deployment
If the project has no deployment, Live shows Your free multiplayer server is ready.
Use Deploy this project or Deploy and start playing to publish a playable deployment. The deployment uses the current project build and the default runtime policy for your plan.
After deployment, Live shows:
- Server status and server type.
- The playable deployment URL.
- Current players and rooms.
- Included usage for players, rooms, monthly play time, and bandwidth.
- Recent activity.
First Player
When the first player joins, Live shows a first-player moment. That moment is driven by real Runtime player state, not a timer.
What To Check Daily
Server: health, player count, rooms, included usage.Deployments: active deployments and lifecycle state.Players & rooms: active players, bans, room operations.Performance: tick performance, RTT, throughput, regressions.Replays & issues: replay captures and anomalies.Cost: usage, forecast, and cost drivers.