Make your first game: a complete beginner tutorial
Make your first game in Gessa by describing a small, winnable idea to the free built-in AI, then building it one piece at a time: a world to move through, one thing to collect, a score, and a win screen. Follow a Lantern Grove starting idea: a cozy game where you light five lanterns to win. Work through each step, test the result, and publish when your game is ready to share. The built-in AI is free and needs no separate external AI account.
Your starting idea
Lantern Grove
A starting idea for your first game. Follow the steps below and test your own version as you build.
Try this prompt
Help me build a small first-person game called Lantern Grove. The player walks through a quiet grove and lights lanterns by walking up to them. Start with movement and one lantern that lights when I reach it. Keep it simple so I can test that before we add more.
Check it together
- The player can move around the grove.
- Walking up to a lantern lights it.
- A counter shows how many lanterns are lit.
- Lighting all five shows a win message.
- A friend can open the published link and play.
What you will build
Lantern Grove is a small single-player game: you walk through a grove and light five lanterns, and when the last one lights a banner tells you the grove is complete. It is deliberately tiny. A first game should have one clear action, one way to make progress and one way to win, so you can finish it and learn how each piece connects before you make anything bigger.
You will build it in five short steps: describe the idea, add one lantern, add a score and a win condition, give it a look and a sound, then publish a link. Everything happens in the browser, and you can test after every step.
Before you start
You need a compatible browser and a Gessa project. There is nothing to install: the editor and the published game both run in the browser, and the built-in AI is free, with no separate external AI account required.
Open the editor and create a new project. Keep it open in one tab; you will test the game in the same place you build it.
Step 1: describe the game in one sentence
Tell the built-in AI what the player does, in plain language. Use the starting prompt above, or write your own version of it. Ask for the smallest playable version first: movement and a single lantern, nothing else.
Inspect the first result and test whether you can move around the scene. If movement feels wrong or the grove is too large, say so in one short follow-up and test again. Getting the smallest loop right is the whole point of this step.
Step 2: add the thing to collect
Add one lantern the player can light, and describe the interaction precisely: when the player reaches the lantern, it lights. Test with a single lantern before you add the rest, so you can confirm the rule does exactly what you meant.
Once one lantern works, ask for four more placed around the grove. Reusing a rule you have already tested is far more reliable than asking for five new things at once.
Step 3: add a score and a win condition
A game needs progress the player can see and an end they can reach. Ask for an on-screen counter of lit lanterns, and a win message when all five are lit. Keep the counter readable and the win state unmistakable.
Use a specific follow-up prompt so the rule is clear, then play until you have lit all five and seen the banner.
Show a counter of lit lanterns out of five in a corner of the screen. When all five are lit, show a clear banner that says the grove is complete, and stop counting.
Step 4: give it a look and a sound
Now make it yours. Generate the pieces the game needs in the same workflow: a lantern model with a clear shape, a ground texture for the grove floor, and a short chime for the moment a lantern lights. Generate one, place it, and judge it in the scene rather than in isolation.
Keep the style consistent so the lanterns read clearly against the ground. If a generated model needs a cleaner shape, refine the prompt or open it in browser Blender to adjust it, then bring it back into the scene.
Step 5: play, publish and share
Play the whole game once as a player would: walk the grove, light every lantern, and reach the win banner. Fix anything that felt unclear with one focused change at a time.
When it holds together, publish the game and open its public play page, which is separate from the editor. Send that link to a friend and watch where they go first. A first game that a friend can open and finish is a real accomplishment, however small it is.
Where to go next
You have the core loop that most games are built from: a world, an action, visible progress and a win state. The natural next step is to make it shared. The multiplayer guide shows how to plan and test a shared loop with a friend.
From there, add one challenge at a time: a lantern that moves, a time limit, or a second area. Each addition gives you a specific thing to build and test, which is exactly how the first five steps worked.
Step by step
- 1Describe the smallest version
Tell the built-in AI what the player does, and ask for movement and one lantern first.
- 2Add one collectible and test it
Make one lantern light when the player reaches it, confirm the rule, then add four more.
- 3Add a score and a win condition
Show a counter of lit lanterns and a clear win banner when all five are lit.
- 4Give it a look and a sound
Generate a lantern model, a ground texture and a chime, and judge each in the scene.
- 5Publish a browser link
Play it end to end, publish the game, and share its play page with a friend.
Frequently asked questions
- Do I need to know how to code to build this?
- No. You describe each step to the free built-in AI and test it in the browser. You can shape behavior with visual scripting and inspect generated code views as your project grows.
- How long does a first game take?
- Work at your own pace. Start with one lantern and test each addition before moving on; the time needed depends on your changes and what testing reveals.
- Is the built-in AI really free?
- Yes. Gessa's built-in AI is free and does not require a separate external AI account.
- Can I change the game to a different idea?
- Yes. Lantern Grove is a template for the loop, not a fixed game. Swap lanterns for coins, keys or checkpoints, and keep the same steps: one action, a visible score, a win state, then publish.